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Table 6 Self-reported emotional changes and DAS responses

From: Massively multiplayer online role-playing games: comparing characteristics of addict vsnon-addict online recruited gamers in a French adult population

Variables

Total sample of population

Over threshold DAS (+)

Below threshold DAS (-)

Univariate analysis

Multivariate analysis

 

Number

%

Number

%

Number

%

Statistical tests

Corrected p-value

Odds Ratio (95%CI)

Corrected p-value

More personal satisfaction

       

   no

251

55.4

55

22.3

192

77.7

χ2 = 7.44

0.015

1.78

0.008

   yes

202

44.6

68

33.8

133

66.2

1df

 

(1.16-2.73)

 

Sense of power

         

   no

413

91.2

101

24.8

307

75.2

χ2 = 16.73

< 10-3

3.21

<0.001

   yes

40

8.8

22

55

18

45

1df

 

(1.62-6.36)

 

Sense of belonging to a group

       

   no

277

61.1

65

23.6

210

76.4

χ2 = 5.21

0.02

1.63

0.026

   yes

176

38.9

58

33.5

115

66.5

1df

 

(1.06-2.50)

 
  1. Odds ratio and p-value were adjusted for age, sex and educational level.