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Table 5 Connecting to Internet and gaming and DAS responses

From: Massively multiplayer online role-playing games: comparing characteristics of addict vsnon-addict online recruited gamers in a French adult population

Variables Total sample of population Over threshold DAS (+) Below threshold DAS (-) Univariate analysis Multivariate analysis
  Mean S.D. Mean S.D. Mean S.D. Statistical test Corrected p-value Odds Ratio (95% CI) Corrected p-value
Hours per week          
Internet 43.3 23.7 50.3 24.6 40.7 22.9 t = 3.77 < 10-3 1.18 < 10-3
  (10-100)         (1.08-1.29)  
MMORPG 30.3 18.7 36.8 22 27.7 16.7 t = 4.16 < 10-3 1.28 < 10-3
  (5-100)         (1.14-1.44)  
  Number % Number % Number %     
Self-reported type of engagement in online gaming      
Casual 206 46 39 19.2 165 80.8 χ2 = 34.91 < 10-3   
Hard Core 214 47.8 64 30.3 147 69.7 2df   1.70 < 10-3
          (1.07-2.71)  
No life 28 6.2 20 71.4 8 28.6    9.14  
          (3.69-22.64)
Increase of time spent on the Internet to obtain satisfaction for at least 12 months   
no 354 78.1 78 22.3 272 77.7 χ2 = 21.47 < 10-3 2.99 < 10-3
yes 99 21.9 45 45.9 53 54.1 1df   (1.84-4.87)  
  1. Odds Ratio and p-value were adjusted for age, sex and educational level.